Research Article
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Yüksek Öğretimde Sanal Gerçeklik Kullanımı ile İlgili Yapılan Araştırmalara Yönelik İçerik Analizi

Year 2019, Volume: 25 Issue: 97, 77 - 90, 20.09.2019
https://doi.org/10.22559/folklor.928

Abstract

Bu çalışma; sanal gerçeklik ile ile ilgili kavram farklılıklarını gidermeyi ve sanal gerçeklik ile ilgili
yüksek öğretimde yapılan çalışmaları farklı değişkenler açısından incelemeyi amaçlamaktadır. Bu amaçla
2013 – 2018 yılları arasında SCOPUS, ERIC ve ULAKBİM veri tabanlarında hem Türkçe hem de
İngilizce dillerinde “sanal gerçeklik ve eğitim”, “sanal gerçeklik ve yabancı dil eğitimi” ve “sanal
gerçeklik ve yüksek öğretim” olarak hem anahtar kelimede hem de başlıkta arama yapılmış ve toplam
192 adet makaleye ulaşılmıştır. Ulaşılan makalelerin 30 tanesinin sanal gerçeklik ile ilgili olduğu tespit
edilmiş ve bunlar içerik analizi yöntemiyle incelenmiştir. Toplanan veriler betimsel istatistiki yöntemlerle
analiz edilmiştir. Sonuçlara göre çoğunlukla tıp eğitimi alanında çalışmaların yapıldığı görülmüştür. Bu
çalışmaların çoğunun son üç yılda yapılmış ve çalışmalar genellikle çok yazarlıdır. Geliştirildiği
platformlar incelendiğinde Unity programının daha çok tercih edildiği görülmüştür. Kullanılan cihazlara
bakıldığında ise sırasıyla Oculus Rift, Samsung Gear ve HTC Vive kullanıldığı görülmüştür. Elde edilen
sonuçların sonraki çalışmalara ışık tutacağı düşünülmektedir. 

References

  • Akbulut, A., Catal, C., & Yıldız, B. (2018). On the effectiveness of virtual reality in the education of software engineering. Computer Applications in Engineering Education, 26(4), 918-927. https://doi.org/10.1002/cae.21935
  • Alhalabi, W. S. (2016). Virtual reality systems enhance students’ achievements in engineering education. Behaviour & Information Technology, 35(11), 919-925. https://doi.org/10.1080/0144929X.2016.1212931
  • Bartlett, J. D., Lawrence, J. E., & Khanduja, V. (2018). Virtual reality hip arthroscopy simulator demonstrates sufficient face validity. Knee Surgery, Sports Traumatology, Arthroscopy. https://doi.org/10.1007/s00167-018-5038-8
  • Bastiaens, T., Wood, L., & Reiners, T. (2014). New landscapes and new eyes: The role of virtual world design for supply chain education. Ubiquitous Learning, 6(1), 37–49.
  • Can, T., & Simsek, I. (2016). Eğitimde Yeni Teknolojiler: Sanal Gerçeklik. Içinde A. İşman, H. F. Odabaşı, & B. Akkoyunlu (Ed.), Eğitim Teknolojlierli Okumaları 2016 (Salmat Basım Yayıncılık Ambalaj). Ankara: Ayrıntı Yayınları.
  • Cohen, L., Manion, L., & Morrison, K. (2007). Research methods in education. London: Routledge.
  • Dolgunsöz, E., Yıldırım, G., & Yıldırım, S. (2018). The effect of virtual reality on EFL writing performance, 15.
  • Elo, S., & Kyngäs, H. (2008). The qualitative content analysis process. Journal of advanced nursing, 62(1), 107-115.
  • Freina, L., & Ott, M. (2015). A Literature Review on Immersive Virtual Reality in Education: State Of The Art and Perspectives. eLearning & Software for Education, (1).
  • Garner, T. A. (2018). Technological History. Içinde Echoes of Other Worlds: Sound in Virtual Reality (ss. 181–212). Springer.
  • Gijssels, T., Casasanto, L. S., Jasmin, K., Hagoort, P., & Casasanto, D. (2016). Speech accommodation without priming: The case of pitch. Discourse Processes, 53(4), 233– 251. https://doi.org/10.1080/0163853X.2015.1023965
  • Heyselaar, E., Hagoort, P., & Segaert, K. (2017). In dialogue with an avatar, language behavior is identical to dialogue with a human partner. Behavior Research Methods, 49(1), 46- 60. https://doi.org/10.3758/s13428-015-0688-7
  • Huang, H.-M., Rauch, U., & Liaw, S.-S. (2010). Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach. Computers and Education, 55(3), 1171-1182. https://doi.org/10.1016/j.compedu.2010.05.014
  • Huang, Hsiu-Mei, & Liaw, S.-S. (2018). An Analysis of Learners’ Intentions Toward Virtual Reality Learning Based on Constructivist and Technology Acceptance Approaches. The International Review of Research in Open and Distributed Learning, 19(1). https://doi.org/10.19173/irrodl.v19i1.2503
  • Jerdan, S. W., Grindle, M., van Woerden, H. C., & Boulos, M. N. K. (2018). Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research. JMIR serious games, 6(3).
  • Kavanagh, S., Luxton-Reilly, A., Wuensche, B., & Plimmer, B. (2017). A Systematic Review of Virtual Reality in Education. Themes in Science and Technology Education, 10(2), 85-119.
  • Lin, T.-J., & Lan, Y.-J. (2015). Language learning in virtual reality environments: Past, present, and future. Educational Technology and Society, 18(4), 486-497.
  • Moss, K. (2017). The Impact Of The Closure Of Open Enrollment On Language Immersion Program.
  • Pilgrim, J. M., & Pilgrim, J. (2016). The Use of Virtual Reality Tools in the Reading-Language Arts Classroom. Texas Journal of Literacy Education, 4(2), 90-97.
  • Ritz, L. T., & Buss, A. R. (2016). A Framework for Aligning Instructional Design Strategies with Affordances of CAVE Immersive Virtual Reality Systems. TechTrends, 60(6), 549-556. https://doi.org/10.1007/s11528-016-0085-9
  • Shih, Y.-C. (2015). A virtual walk through London: culture learning through a cultural immersion experience. Computer Assisted Language Learning, 28(5), 407–428.
  • Takala, T. M., Malmi, L., Pugliese, R., & Takala, T. (2016). Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course. Informatics in Education, 15(2), 287-317. https://doi.org/10.15388/infedu.2016.15
  • Tromp, J., Peeters, D., Meyer, A. S., & Hagoort, P. (2018). The combined use of virtual reality and EEG to study language processing in naturalistic environments. Behavior Research Methods, 50(2), 862-869. https://doi.org/10.3758/s13428-017-0911-9
Year 2019, Volume: 25 Issue: 97, 77 - 90, 20.09.2019
https://doi.org/10.22559/folklor.928

Abstract

References

  • Akbulut, A., Catal, C., & Yıldız, B. (2018). On the effectiveness of virtual reality in the education of software engineering. Computer Applications in Engineering Education, 26(4), 918-927. https://doi.org/10.1002/cae.21935
  • Alhalabi, W. S. (2016). Virtual reality systems enhance students’ achievements in engineering education. Behaviour & Information Technology, 35(11), 919-925. https://doi.org/10.1080/0144929X.2016.1212931
  • Bartlett, J. D., Lawrence, J. E., & Khanduja, V. (2018). Virtual reality hip arthroscopy simulator demonstrates sufficient face validity. Knee Surgery, Sports Traumatology, Arthroscopy. https://doi.org/10.1007/s00167-018-5038-8
  • Bastiaens, T., Wood, L., & Reiners, T. (2014). New landscapes and new eyes: The role of virtual world design for supply chain education. Ubiquitous Learning, 6(1), 37–49.
  • Can, T., & Simsek, I. (2016). Eğitimde Yeni Teknolojiler: Sanal Gerçeklik. Içinde A. İşman, H. F. Odabaşı, & B. Akkoyunlu (Ed.), Eğitim Teknolojlierli Okumaları 2016 (Salmat Basım Yayıncılık Ambalaj). Ankara: Ayrıntı Yayınları.
  • Cohen, L., Manion, L., & Morrison, K. (2007). Research methods in education. London: Routledge.
  • Dolgunsöz, E., Yıldırım, G., & Yıldırım, S. (2018). The effect of virtual reality on EFL writing performance, 15.
  • Elo, S., & Kyngäs, H. (2008). The qualitative content analysis process. Journal of advanced nursing, 62(1), 107-115.
  • Freina, L., & Ott, M. (2015). A Literature Review on Immersive Virtual Reality in Education: State Of The Art and Perspectives. eLearning & Software for Education, (1).
  • Garner, T. A. (2018). Technological History. Içinde Echoes of Other Worlds: Sound in Virtual Reality (ss. 181–212). Springer.
  • Gijssels, T., Casasanto, L. S., Jasmin, K., Hagoort, P., & Casasanto, D. (2016). Speech accommodation without priming: The case of pitch. Discourse Processes, 53(4), 233– 251. https://doi.org/10.1080/0163853X.2015.1023965
  • Heyselaar, E., Hagoort, P., & Segaert, K. (2017). In dialogue with an avatar, language behavior is identical to dialogue with a human partner. Behavior Research Methods, 49(1), 46- 60. https://doi.org/10.3758/s13428-015-0688-7
  • Huang, H.-M., Rauch, U., & Liaw, S.-S. (2010). Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach. Computers and Education, 55(3), 1171-1182. https://doi.org/10.1016/j.compedu.2010.05.014
  • Huang, Hsiu-Mei, & Liaw, S.-S. (2018). An Analysis of Learners’ Intentions Toward Virtual Reality Learning Based on Constructivist and Technology Acceptance Approaches. The International Review of Research in Open and Distributed Learning, 19(1). https://doi.org/10.19173/irrodl.v19i1.2503
  • Jerdan, S. W., Grindle, M., van Woerden, H. C., & Boulos, M. N. K. (2018). Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research. JMIR serious games, 6(3).
  • Kavanagh, S., Luxton-Reilly, A., Wuensche, B., & Plimmer, B. (2017). A Systematic Review of Virtual Reality in Education. Themes in Science and Technology Education, 10(2), 85-119.
  • Lin, T.-J., & Lan, Y.-J. (2015). Language learning in virtual reality environments: Past, present, and future. Educational Technology and Society, 18(4), 486-497.
  • Moss, K. (2017). The Impact Of The Closure Of Open Enrollment On Language Immersion Program.
  • Pilgrim, J. M., & Pilgrim, J. (2016). The Use of Virtual Reality Tools in the Reading-Language Arts Classroom. Texas Journal of Literacy Education, 4(2), 90-97.
  • Ritz, L. T., & Buss, A. R. (2016). A Framework for Aligning Instructional Design Strategies with Affordances of CAVE Immersive Virtual Reality Systems. TechTrends, 60(6), 549-556. https://doi.org/10.1007/s11528-016-0085-9
  • Shih, Y.-C. (2015). A virtual walk through London: culture learning through a cultural immersion experience. Computer Assisted Language Learning, 28(5), 407–428.
  • Takala, T. M., Malmi, L., Pugliese, R., & Takala, T. (2016). Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course. Informatics in Education, 15(2), 287-317. https://doi.org/10.15388/infedu.2016.15
  • Tromp, J., Peeters, D., Meyer, A. S., & Hagoort, P. (2018). The combined use of virtual reality and EEG to study language processing in naturalistic environments. Behavior Research Methods, 50(2), 862-869. https://doi.org/10.3758/s13428-017-0911-9
There are 23 citations in total.

Details

Primary Language Turkish
Subjects Turkish Folklore
Journal Section Articles
Authors

İrfan Şimşek

Tuncer Can

Publication Date September 20, 2019
Published in Issue Year 2019 Volume: 25 Issue: 97

Cite

APA Şimşek, İ., & Can, T. (2019). Yüksek Öğretimde Sanal Gerçeklik Kullanımı ile İlgili Yapılan Araştırmalara Yönelik İçerik Analizi. Folklor/Edebiyat, 25(97), 77-90. https://doi.org/10.22559/folklor.928

Journal website: https://folkloredebiyat.org
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The journal is indexed by TR-Dizin, Web of Science (ESCI), DOAJ, and many other indexes and datebases.
Within the scope of TR DIZIN 2020 Ethical Criteria and as of the year 2020, studies requiring ethics committee approval must indicate Ethics Committee Approval details (committe-date-issue) in the article’s methods section. With this in mind, we request from our author candidates to edit their article accordingly before sending it to the journal.

Field EdItors

Folklore:
Prof.Dr. Hande Birkalan-Gedik
(Frankfurt University- birkalan-gedik@em.uni.frankfurt.de)
Prof. Dr. Arzu Öztürkmen
(Bosphorus University- ozturkme@boun.edu.tr)
Edebiyat-Literature
Prof. Dr. G. Gonca Gökalp Alpaslan (Hacettepe University - ggonca@
hacettepe.edu.tr)
Prof. Dr. Ramazan Korkmaz
(President, Caucasus University Association- r_korkmaz@hotmail.com)
Antropoloji-Anthropology
Prof. Dr. Akile Gürsoy
(Beykent University - gursoyakile@gmail.com)
Prof.Dr. Serpil Aygün Cengiz
(Ankara University - serpilayguncengiz@gmail.com)
Dil-Dilbilim/Linguistics
Prof.Dr. Aysu Erden
(Maltepe University - aysuerden777@gmail.com)
Prof. Dr. V. Doğan Günay
(Dokuz Eylul University- dogan.gunay@deu.edu.tr)